@startuml
sprite $play_arrow [48x48/16] {
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}


!define MATERIAL_PLAY_ARROW(_alias) ENTITY(rectangle,black,play_arrow,_alias,MATERIAL PLAY_ARROW)
!define MATERIAL_PLAY_ARROW(_alias, _label) ENTITY(rectangle,black,play_arrow,_label, _alias,MATERIAL PLAY_ARROW)
!define MATERIAL_PLAY_ARROW(_alias, _label, _shape) ENTITY(_shape,black,play_arrow,_label, _alias,MATERIAL PLAY_ARROW)
!define MATERIAL_PLAY_ARROW(_alias, _label, _shape, _color) ENTITY(_shape,_color,play_arrow,_label, _alias,MATERIAL PLAY_ARROW)
skinparam folderBackgroundColor<<MATERIAL PLAY_ARROW>> White
@enduml